Each material set begins with a material count, and each material begins with its own size. In DKCR, every material set is in the same section. The visibility group data in the header has a lot of unknown values. It's similar to the CMDL format found in the Metroid Prime trilogy, but with a lot of additions and changes, and some layout changes. The only other significant difference in DKCR compared to Prime 3 is that in Prime 3, each material set would get its own section. See CMDL (File Format) for the other revisions of this format. This Lets Play would take from Januto Apwith a total of thirty-seven episodes to complete with an addition 7 bonus stages past the main game. Masae decided to Lets Play Donkey Kong Country Returns after first playing it in a stream. A stereoscopic port of the game, titled Donkey Kong Country Returns 3D, was released for the Nintendo 3DS in May 2013, and in Japan the. Donkey Kong Country Returns is MasaeAnelas 14th Lets Play, and her first Lets Play of a Donkey Kong game. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. Visibility groups are used to toggle the visibility of certain surfaces on or off during animations for instance, Diddy's jetpack is part of his model but doesn't render in most of his animations.ĭKCR uses the same material format as Metroid Prime 3, with the main differences being what pass types and UV animation modes are supported (a few have been added/removed). Donkey Kong Country Returns is a side-scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. Visibility group data is present in the header if bit 0x10 is set, after the material set count and before the section sizes. See hub article for a list of possible version numbers.Įnd of header pad to multiple of 32 before first section starts The header declares the section count and the size of each one using these is the only way to navigate the file.Īlways 0xA.
These are used to separate different parts of the file different types of sections typically indicate different sets of data. Every section both starts and ends on a 32-byte boundary. Like the previous CMDL formats, DKCR CMDL files are split up into a number of 32-byte aligned sections.